Hope You're Hungry
want to start today's blog by sending a big, public tip of the hat to Rich Redman, who was the lead designer for the just
completed Level 16. Exploring the Secret City was something we were all very
keen to do here at Dungeonaday.com, but we also had quite a bit of trepidation.
The Secret City was a big change of pace. There
were a lot of challenges inherent in setting a segment of the dungeon INSIDE an
artifact, and even more challenges in setting it in a large city ... Rich had
to deal with BOTH at the same time.
it all being said and done and out there for folks to see, I think it's
important to come out and say what a terrific job Rich did on Level 16. The
Secret City had just the right mix of open sandbox feeling, focused problem
solving, and weird otherworldliness about it. I certainly would love to run
some unsuspecting PCs through it.
thanks, Rich. That's a job well done. Hopefully we'll be able to entice you to
come back and do some more design work for Dungeonaday.com again soon.
that done, it's time to turn to today's encounter, where we and the PCs enter
Level 17, or what we like to call "The Halls of Hunger."
Taking over lead designer responsibilities for this level, we have someone who
is already passingly familiar to Dungeonaday.com subscribers--Charles Ryan!
designed the very popular Fane of the Sea God
mini-level (or side trek ... depending on how you like to look at it). We had
so much fun working with him on that, we asked Charles to come back any time he
liked ... and we were incredibly happy that he chose to take us up on that
Halls of Hunger marks the opening act of the titanic conclusion of Dragon's
Delve. Pieces of the puzzle that have been gathering for two years now will
begin to coalesce as the PCs press toward finding out what the Entropy Engine is, how it fits into the Prince of Dragons' plans, and
what they can do about it ... if they even want to. But first the PCs will have
to deal with the body of a dead god, the ultimate mystery of the Twelve Secret Sigils, and a set of doors that
seemingly never lead to the same place twice. And that's JUST on Level 17!
times are ahead, and I am very glad to be moving into them with such august