I
want to start today's blog by sending a big, public tip of the hat to Rich Redman, who was the lead designer for the just
completed Level 16. Exploring the Secret City was something we were all very
keen to do here at Dungeonaday.com, but we also had quite a bit of trepidation.
The Secret City was a big change of pace. There
were a lot of challenges inherent in setting a segment of the dungeon INSIDE an
artifact, and even more challenges in setting it in a large city ... Rich had
to deal with BOTH at the same time.